Tri-Coastal Games is 2 guys from Canada who are passionate about making indie games.

Craig Grierson and Daryl Wilson started working together in 2014 working on a game called Hillville – a sci-fi story driven action adventure that turned out to be too big for a two man team to finish within the decade. So when the idea for Dystoria was birthed, Hillville was placed on the back burner with hopes that it can be realized when the Tri-Coastal Games team grows big enough.

We take pride in the fact that we make nearly all our own game assets using Unity3d, Autodesk Maya, Playmaker, Substance Designer, Substance Painter, Photoshop, and Propellerhead Reason.

Company Goals:

To create innovative, engaging, original games.

Our promise is to never produce cookie cutter games, use templates, or add game spam to the universe.


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